With the advent of technology, communication, simulation, treatment, and research in healthcare has been dramatically improved. It is likely that AR/VR will be used extensively in healthcare in the future, including intraoperative surgery, healthcare training, physiotherapy, better diagnosis, anatomy, and visualization. Real-world technologies are sometimes used to record some of the best surgeries performed by renowned surgeons, which are then played back to students so they can experience it first-hand.
How AR/VR technology impact Healthcare Industry
AR and VR have a manifold use in healthcare practice, and improve patient care. Some key benefits include,
- Assist in educating the patient about his/her condition
- Improve the outcome of the treatment
- Reduce fear of surgery
- Simulations for student learning
- Remote assistance or collaboration with an expert
We create 3D simulations with anatomically accurate models, which can be used to simplify complex medical procedures for learning & training purposes.
XR solutions improve the quality of training for medical professionals. Custom made applications can help the patients manage a range of conditions like social anxiety, panic disorders, PTSD.
We provide a web solution that can maintain every patient’s medical history and authorized medical professionals can also update the records. Your patients can have access to their medical records.
DevDen is a team of creative minds with a burning desire to make a dent in the universe while simultaneously facing real world challenges. We bring in the latest innovation and deliver change.
Founder and CEO, Agora Designs (Design Crasher)
I worked with DevDen to create some 3D furniture models for my app Design Crasher. As an interior designing app it needed some high quality 3D models. When I reached out to DevDen, Ram and Prabakaran were very helpful. Especially, Prabakaran was always available to address my concerns. They created beautiful and realistic looking models that met my high expectations. I would definitely continue to work with them in the future.
Siva Prasad – Director of Technology
Onix Media Studio
I’m using DevDen’s services for two different projects and have been working with them for a few months now. They are always on time with their deliveries and never let me down. Their level of quality is unmatched. They listen to what I need and always deliver quality output. They are also very responsible when working with deadlines.
Global VR Consultant
It is always a pleasure to work with DevDen. Very dedicated team lead by Mr.Ram. They know their job well, well planed and the team will come up with all the questions upfront before they start their work. Their USP is “On Time Delivery”. The team had stretchered on holidays to complete the last minute updates that we had given. Our clients were very happy with the 3D models for the learning App. Always recommend Devden to my friends and colleges. Have worked, Am working and will continue to work with Devden ALWAYS! Good Luck Team!
Virtual Reality solutions allow both healthcare professionals and patients to interact with simulated environments tailored for medical education (including simulative surgery training), pain management or rehabilitation.
AR integrates digital information with the user’s environment in real-time and is becoming more accessible and affordable for medical education and imaging, dentistry, and nurse training.
VR in healthcare not only helps in physical diagnosis but plays a major role in maintaining mental health by reducing stress and anxiety using a virtually created environment.
VR is fast emerging as an effective rehabilitation technology, motivating patients with a more enjoyable experience. The virtual reality application in the healthcare market is expected to reach $ 2.4 billion by the year 2026.
Mixed Reality can provide trainee doctors with real-time information grooming them to perform surgery themselves.
We can estimate how much a 3D modeling would cost in a given case during the initial phase of the project discussion free of charge.